Saturday, June 28, 2014

Partially Healed Knees, New Maps and Animations, and A Prototype (Announcement)!

Mine Hey folks, I know that it's been a while since we've last blogged, and that's because we've been hard at work!  Quite a few things have been happening lately, and I just want to go through a couple of them before we get into the update.  First off, I'm walking again!  I'm not sure I mentioned it but when I got back from Japan I had a knee injury that kept me off my feet for 3 months.  It was a long and frustrating road but I'm mostly recovered now and so we're gaining a lot of steam with regards to development.  I'm...

Wednesday, June 11, 2014

We're Featured in Rockpapershotgun's Devlog Watch!

And we're quite frankly both terrified and motivated in equal measure.  I don't want to write a giant blogpost like the last one, but I thought I should at least acknowledge the coverage and welcome everyone who's decided to pop in because of RPS.  Welcome!  And do sign up for our mailing list (top of the right sidebar, can't miss it) to get updated on release news.  I also wanted to address one of the comments on the article where they mention that the devlog hasn't much gotten into the nitty gritty of game mechanics.  Well...
 

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