
So I had my first fun playthrough of the prototype yesterday, which seems like an odd thing to say. Surely if our game is good then it should be fun from the start? I suppose with action games it's a lot easier to "get to the fun" right away, but with strategy games that take multiple mechanics into consideration it takes a lot longer. Or maybe we're just slow. Regardless, I had fun with our game yesterday, and here's what happened.
I started out trying to test a new dialogue mechanic we'd implemented earlier in the...