
We sent out an email to our mailing list a few days ago with the first build of our Party Animals prototype. Up until this point we hadn't shared the html5 prototype with anyone else, and the feedback that we got was very useful. In short, our game was confusing. Prototypes are generally cut a lot of slack by people because they are proofs of concept and only used to present the core concept of the game. So in many cases a lot of user experience issues are not paid much attention to. This is fine for action games,...