
The mockup (and I must stress it is just a mockup) above should be familiar to anyone who's played Crusader Kings 2 or indeed any game that used Paradox Interactive's Clausewitz Engine. In this blog post I'm going to go over some of the new directions our next prototype is going to go, taking a lot of inspiration from the aforementioned games.
Prototyping is all about figuring out what works and what doesn't. this is something we're learning the hard way by prototyping our way to a version of Party Animals that we're happy with....