Sunday, September 21, 2014

Prototype Version 2 coming soon!

The mockup (and I must stress it is just a mockup) above should be familiar to anyone who's played Crusader Kings 2 or indeed any game that used Paradox Interactive's Clausewitz Engine.  In this blog post I'm going to go over some of the new directions our next prototype is going to go, taking a lot of inspiration from the aforementioned games. Prototyping is all about figuring out what works and what doesn't.  this is something we're learning the hard way by prototyping our way to a version of Party Animals that we're happy with....

Tuesday, September 2, 2014

The Machinations of Politics

We are currently overhauling our prototype based on feedback from players and discussions between the team on the direction the game should take.  In the meantime, here is our designer Tristan to talk to you about one of the tools he uses when designing games. There's already been a few posts regarding the technical and art side of Party Animals but none yet that looks at its design. Let's tackle the basics here first, then hopefully we can examine each individual mechanism through succeeding posts. This initial post will give an overview...
 

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