Thursday, October 30, 2014

Prototyping in HTML5

These past few months we have been making the Party Animals prototype.  We built it in HTML5 and javascript (instead of Unity) for 2 reasons: (1) it's a technology I, as the sole programmer, am very comfortable in and (2) we won't have to worry about implementation details and premature optimization. Working on a project knowing that it will be discarded later gave me a lot of freedom on the actual implementation. I didn't have to worry about scale and, to a certain degree, maintainability. I figured I only need to keep this maintainable...
 

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