Saturday, May 30, 2015

One AI is Easy, but FOUR?!?!?

The following is a blog by our programmer Marnel, talking about AI in a strategy game. Our AI in action I have implemented my own FSM and Behavior Tree systems for AI in games. I know how to properly use them in most cases. They've worked really well. I honestly think I already have the working knowledge for the AI of the kind of games I'd like to make... until Party Animals came. I felt stupid and incapable. FSMs and Behavior Trees are good for single agent AI. Single agent here means that the simulated behavior is only responsible for itself....
 

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