Monday, February 15, 2016

How to Playtest Your Game

The game has finally reached a point where we're ready to show it to the world! Well not yet exactly, but we did show it to a few friends. As any self respecting game designer would know, play-testing a game is one of the more important parts of the game design process. In fact, if there are any doubts about a game mechanic, play-testing it is the way to go. In this article, I talk about how we conducted preliminary play tests for the game, and some of the interesting things we learned during the play-tests. The Play-testers First let me talk...

Tuesday, January 19, 2016

Customizing Candidates in Party Animals

I'm a little sad that we broke our streak of consecutive monthly devblog updates last month, but it was quite the hectic month for us as we tried to get work done in between dodging family gatherings for Christmas (A perennial nightmare for Filipino introverts).  We did get quite a bit of work done though, which I'm excited to share with you all today. Procedural Party Animals In the process of making Party Animals it was always in the back of our heads to make some aspects of the game procedural in order to increase the replay value...
 

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