
I'm a little sad that we broke our streak of consecutive monthly devblog updates last month, but it was quite the hectic month for us as we tried to get work done in between dodging family gatherings for Christmas (A perennial nightmare for Filipino introverts). We did get quite a bit of work done though, which I'm excited to share with you all today.
Procedural Party Animals
In the process of making Party Animals it was always in the back of our heads to make some aspects of the game procedural in order to increase the replay value...