For example, let's take a look at the candidate Crocopio Imperial. Croccy is the scion of a political family and is absolutely loaded with cash. He's so rich that even while moving along the map he's already throwing money around. The gleeful abandon with which he throws around money is almost infectious.
And when it's time to start bribing, he gives you the whole sack of cash.
The Investigator, who is a staff member you can hire, is much more stoic. Even when he gets mad there's a minimum amount of motion. I worry that this won't read very well when it's reduced, but it's a risk I'll take, since I feel it is very central to the Investigator's character that he doesn't have any wasted movements.
Except when he's exaggeratedly sneaking around, of course.
Contrary to the Investigator, the Police looks like she once wanted to be a disco dancer, flailing he arms and blowing that whistle as she redirects traffic for your candidate's convoy.
She's equally as exuberant when she's able to conduct a campaign successfully on your behalf.
These are just a few of the candidates and staff that we're going to have in the game. We have a bunch more in store for you, and I'm excited to start working on them already. It's a lot of work animating them all, but I hope it'll be worth it in the end. Please let us know what you think!
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